SWORN 1.0 Update #1 is LIVE!
- Dec 11, 2025
- 3 min read
Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter.
New Content
Lady Kay, Wall of Camelot
Though corrupted, Lady Kay remains a stalwart warrior in service to Arthur. She guards the entrance to Cornwall with her gigantic shield, pummeling down any who dare challenge Arthur’s rule. Her greatshield is not unbreakable, however, and if the Soulforged can find a way to power through her defenses, they have a shot at taking her down.
Sir Dagonet, Grasp of The Mire
This gluttonous former Knight revels in his newfound power, delighted at any new playthings entering his swamp. His devastating hook can render Soulforged immobile, as he drags them around his swamp filled with traps and poison. Clever warriors will need to dismantle his fixtures around the arena, before they drown in Sir Dagonet’s mire.
Lady Agravain, Scourge of Ships
The source of much of the shipwrecks and current state of Deep Harbor, Lady Agravain has been rendered completely mad from her transformation. In a flurry of feathers and steel, this terrifying adversary dashes around her nest with breakneck speed, ripping unprepared Soulforged to shreds. Only those able to read her movements have a chance at keeping up.
Changelog
Weapons & Blessings
Increased the Bonus Attack Speed internal maximum from 50% to 100% (total attack speed cap is now 2x, instead of 1.5x)
Added a Perfect Shot indicator for the Tome's Augment 'Book Mark’
Updated VFX for the Greathammer
Fixed a case where Oberon's Flow status would give far more attack speed than intended
Fixed a case where the Gauntlets Augment 'Flying Fists' would give far more attack speed than intended
Fixed an instance where, on some lower end machines, Lugh's Ultimate attack 'Stroke of Luck' did an extra 1500 damage at close range
Fixed an interaction where the Staff Sword in the Stone upgrade 'Magic Guard' would not interact favorably with other forms of damage reduction or damage prevention
Fixed a bug that would sometimes cause the Arcane Blades to have the incorrect skin appear for certain players
Fixed Hammer Sword in the Stone upgrade 'Bludgeon' description to include the knockback value (yes it is actually +400%, the base knockback is very low)
Fixed a bug that caused excessive screen shake when using the Dragon Dive spell
Enemies & Levels
Added 3 new alternate Bosses that can appear on Knight difficulty or higher
Updated the Deep Harbor Wave Thrower to now be a Major Foe, health increased from 1050 to 2500
Wave Thrower will now summon Minor Foes periodically, similar to other Major Foes
Wave Thrower has altered behavior where it will periodically shoot three waves in rapid succession before repositioning
Changed several mob reposition abilities to not have their speed increased by positive attack speed modifiers (they will still be slowed down by Beira's Chill effect)
Major Suncaster (the big pink donut guy in Biome 5) Health changed from 1500 to 2500 - he actually had lower health and stun thresholds than his Minor counterpart
Major Suncaster Stun threshold changed from 200 to 1000
Major Suncaster Freeze threshold changed from 20 to 25
Made the Fire Breath attack on Arthur, Avarice Incarnate easier to dodge through perpendicular to the direction of the breath
Updated the VFX for various event rooms and post-room events
Fixed an issue that caused corruptions to appear on the Castle Bridge level briefly
Fixed a case where the Room Corruption that increased enemy attack speed was granting far more attack speed than intended
Fixed an issue where the Deep Harbor Ocean Serpent could wobble out of control when getting hit during certain animations
Fixed an issue where sometimes, the Freeze effect VFX would not display properly on water-bound enemies
General
Changed the application's cursor capture behavior to release the cursor while using menus - this should allow you to move your cursor outside the window on PC while the escape menu is open, but shouldn’t allow you to move your cursor outside the playspace during gameplay by accident
Fixed an issue that could sometimes cause players to be locked out of certain actions after cutscenes
Fixed a bug that caused the party UI to disappear after certain cutscenes
Fixed various issues with emotes and the emote mirror menu
Fixed an issue that could cause various tooltips to appear offscreen after changing the game’s resolution on PC
Fixed certain cases where, on PC, the mouse scroll wheel would not move through menus as intended
Fixed certain network crashes related to crossplay between Epic and Steam
Other various fixes
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