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SWORN 1.0 Update #1 is LIVE!

  • Dec 11, 2025
  • 3 min read

Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter.



New Content

Lady Kay, Wall of Camelot

Though corrupted, Lady Kay remains a stalwart warrior in service to Arthur. She guards the entrance to Cornwall with her gigantic shield, pummeling down any who dare challenge Arthur’s rule. Her greatshield is not unbreakable, however, and if the Soulforged can find a way to power through her defenses, they have a shot at taking her down.


Sir Dagonet, Grasp of The Mire

This gluttonous former Knight revels in his newfound power, delighted at any new playthings entering his swamp. His devastating hook can render Soulforged immobile, as he drags them around his swamp filled with traps and poison. Clever warriors will need to dismantle his fixtures around the arena, before they drown in Sir Dagonet’s mire.


Lady Agravain, Scourge of Ships

The source of much of the shipwrecks and current state of Deep Harbor, Lady Agravain has been rendered completely mad from her transformation. In a flurry of feathers and steel, this terrifying adversary dashes around her nest with breakneck speed, ripping unprepared Soulforged to shreds. Only those able to read her movements have a chance at keeping up.


Changelog

Weapons & Blessings

  • Increased the Bonus Attack Speed internal maximum from 50% to 100% (total attack speed cap is now 2x, instead of 1.5x)

  • Added a Perfect Shot indicator for the Tome's Augment 'Book Mark’

  • Updated VFX for the Greathammer

  • Fixed a case where Oberon's Flow status would give far more attack speed than intended

  • Fixed a case where the Gauntlets Augment 'Flying Fists' would give far more attack speed than intended

  • Fixed an instance where, on some lower end machines, Lugh's Ultimate attack 'Stroke of Luck' did an extra 1500 damage at close range

  • Fixed an interaction where the Staff Sword in the Stone upgrade 'Magic Guard' would not interact favorably with other forms of damage reduction or damage prevention

  • Fixed a bug that would sometimes cause the Arcane Blades to have the incorrect skin appear for certain players

  • Fixed Hammer Sword in the Stone upgrade 'Bludgeon' description to include the knockback value (yes it is actually +400%, the base knockback is very low)

  • Fixed a bug that caused excessive screen shake when using the Dragon Dive spell


Enemies & Levels

  • Added 3 new alternate Bosses that can appear on Knight difficulty or higher

  • Updated the Deep Harbor Wave Thrower to now be a Major Foe, health increased from 1050 to 2500

  • Wave Thrower will now summon Minor Foes periodically, similar to other Major Foes

  • Wave Thrower has altered behavior where it will periodically shoot three waves in rapid succession before repositioning

  • Changed several mob reposition abilities to not have their speed increased by positive attack speed modifiers (they will still be slowed down by Beira's Chill effect)

  • Major Suncaster (the big pink donut guy in Biome 5) Health changed from 1500 to 2500 - he actually had lower health and stun thresholds than his Minor counterpart

  • Major Suncaster Stun threshold changed from 200 to 1000

  • Major Suncaster Freeze threshold changed from 20 to 25

  • Made the Fire Breath attack on Arthur, Avarice Incarnate easier to dodge through perpendicular to the direction of the breath

  • Updated the VFX for various event rooms and post-room events

  • Fixed an issue that caused corruptions to appear on the Castle Bridge level briefly

  • Fixed a case where the Room Corruption that increased enemy attack speed was granting far more attack speed than intended

  • Fixed an issue where the Deep Harbor Ocean Serpent could wobble out of control when getting hit during certain animations

  • Fixed an issue where sometimes, the Freeze effect VFX would not display properly on water-bound enemies


General

  • Changed the application's cursor capture behavior to release the cursor while using menus - this should allow you to move your cursor outside the window on PC while the escape menu is open, but shouldn’t allow you to move your cursor outside the playspace during gameplay by accident

  • Fixed an issue that could sometimes cause players to be locked out of certain actions after cutscenes

  • Fixed a bug that caused the party UI to disappear after certain cutscenes

  • Fixed various issues with emotes and the emote mirror menu

  • Fixed an issue that could cause various tooltips to appear offscreen after changing the game’s resolution on PC

  • Fixed certain cases where, on PC, the mouse scroll wheel would not move through menus as intended

  • Fixed certain network crashes related to crossplay between Epic and Steam

  • Other various fixes


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