SWORN 1.0 Update #2 is LIVE!
- Mar 24
- 3 min read
Soulforged,
This update comprises Boss Rush mode, new skin rewards, enemy difficulty modifiers and additional quality of life features. See the summary of the 1.2 update below:
New Gameplay Mode: Boss Rush
More Achievements & Accolades:
Added four new achievements for beating the Boss Rush Mode with all four playable characters.
Additional accolades to earn in-game.

Boss Rush Mode:
Boss Rush takes place in a single-room, arena-style encounter set within Camelot.
Bosses have been reworked to fit the Camelot setting:
They now spawn Camelot enemies instead of creatures from their original biomes.
Visual effects have been updated to reflect their corruption.

New Character Cosmetics
Cosmetic rewards for defeating Dragon Arthur are now complete and available to unlock.
❗ Dragon Arthur has been reworked and can now only be encountered and defeated in Boss Rush mode

Enemy Difficulty Modifiers
The Enemy Difficulty Modifier system is now complete.
On higher difficulties, Corrupted enemies have a chance to spawn, dropping bonus rewards.
Corrupted enemy attacks are now fully implemented, featuring updated animations and VFX.
The Corruption system has been reworked to increase run variety and introduce more interesting choices while helping offset the added difficulty from Corrupted enemies.
Each door now has a chance to become corrupted, offering:
A range of possible corruption effects
Increased reward potential
Higher corruption chances also increase the likelihood of receiving enhanced rewards.

Codex Updates
The Codex now includes a Wishlist feature:
Players can mark blessings directly in the Codex.
Wishlisted blessings are highlighted in the Blessing Selection Menu, making it easier to track and acquire specific blessings for quests or unlocks.

The overall Codex UI/UX has also been improved:
Hovered blessings are now highlighted in white for better clarity.
“Any” required blessings are highlighted in orange.
“All” required blessings are highlighted in red.
Tooltips have been repositioned and no longer obscure blessings.

Changelog
The fix changelist includes some but not limited to following;
Rare occurrence fixes
The Player may soft lock in Round Table room on Squire difficulty when attempting to select round table challenge reward
Interacting with Nimue could softlock under certain conditions
Hub interactions could softlock under certain conditions
Monk and Rook characters could become stuck behind the bomb in the corner in Overlook map
The player may get stuck after casting "Blade Rush" spell into specific location in Hub World
Gameplay Fixes
Potions do not reset between runs
Particular Fae potions empty during run without using them after exiting previous run with "Exit to Main Menu" option
Arcane Recall weapon blessing didn’t always function when Arcane Blades hit walls or obstacles
Pausing the title causes Raving Blight's projectiles to lose momentum
Lady Agravain may deviate from her dash attack indicator if the user is invisible
Resurrecting while getting pulled by Sir Dagonet's hook results in the user being temporarily unable to dash or attack
The Run Timer continues counting time while in non-combat rooms
"Unending Torrent" Bo Staff Weapon Blessing is transferred to the Hub after a run
"Wall Slam" effect triggers on enemies in Deep Harbor without hitting a wall
Ultimate bar disappears when teammate dies
Weapons disappear from the round table after collecting the post-fight reward
Art/Text Fixes
Inconsistencies between "Blink Strike's" functionality and its description
Slippery Target blessing's activation chance is higher than stated in its description
Dice shop's "Max" message displays as placeholder boxes for non-Latin scripts
Alternative Boss weapons can be spotted clipping with swords on top of the Round Table on Squire difficulty
UI issues in difficulty descriptions for certain languages
Highlights in the Pause menu are not scaled for certain language options
Inconsistent formatting issues in the Blessing Codex
Defeating a Corrupted Axe Thrower during its corrupted attack leaves the spinning axe VFX permanently stuck
Run Info tooltips may display without hovering over corresponding Blessings, possibly leading to severe cases of tooltip remaining on the screen during a fight
Red outline persist on enemies after they are frozen
All corrupted enemies exhibit corrupted frozen VFXThe Freeze VFX texture on the Dagonet boss is not applied during spawning attacks
The description of "Vampire" Shrine Blessing uses a “max health” icon, inconsistent with its acquisition dialogue and functionality
Join menu's difficulty selection drop-down uses the last selected language instead of the current one
"No games found" is not displayed when using languages with non-Latin scripts
Inconsistent freeze VFX on the Percival boss's texture
The Landslide effect can be activated with the Icy Vortex if the player uses the ultimate during Mighty Dash animation
Gold pick up UI does not update for decreased gold drop modifier
Friends tab button prompt is displayed only with controller connected, the input does not open the tab in in-game menus
The Show Boss Health Numbers option is not aligned in some languages
Go forth, Soulforged, and embark on a greater challenge.






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